But Monk isn’t a master in close-quarter combat with lightning speed from the start in Diablo Immortal. Monk is the class we’ll recommend if you are a fan of fast-paced action games like Devil May Cry, Bayonetta, or Ninja Gaiden. She has a plethora of attacks and skills at her disposal, which are helpful for both crowd control and single-target nuking. With the power of One Thousand and One gods in her fists, she can deal devastating damage to her foes while remaining agile enough to get out of harm’s way at light speed. Monk is the most agile melee class in Diablo Immortal. Best Weapons for Monk Build in Diablo Immortal.There are some skills that use just the damage of the main hand weapon. Fist weapons are popular but not overwhelmingly so.Īs a rule of thumb, when dual-wielding, the weapon that does more damage per attack should be in the main hand. Monks favor fast weapons that generate Spirit quickly. Monks favor dual-wielding, except in hardcore, where they favor shields with a one-handed weapon. Barbarians tend to prefer faster weapons which generate Fury quickly to keep their Wrath of the Berserker running. In softcore, Barbarians favor dual-wielding. In hardcore, shields with a one-handed weapon are most common (defense first). They can use a two-handed weapon, dual-wield, or use a shield. However, if attack speed is already high enough, Wizards often choose to use a wand to gain class-specific abilities like Arcane power on critical hits.Ī Barbarian has a number of options. Wands are slower and less suited to that build. The dagger is the fastest weapon that a Wizard can use, so it is optimal for that build. For that reason, you want to maximize attack speed (as well as critical hit chance). This build relies on getting as many critical hits as possible. ![]() Overall, Witch Doctors tend to favor the one-handed ceremonial knife with a mojo.Ī Wizard also has an alternative build called the Critical Mass/Windup Wizard. Second, they can choose a slow two-handed weapon. First, they can choose a fast one-handed weapon like a ceremonial knife. Combining minimal resource use with maximal choice of abilities means that Demon Hunters favor crossbows with a quiver. Demon Hunters can also use quivers with two-handed weapons like a bow or crossbow as well as with the one-handed hand crossbow. If you want to use those abilities, you need to equip one of a bow, a crossbow, or a hand crossbow. Two-handed weapons are often slower than one-handed weapons, so there are spell-caster builds that favor them.ĭemon Hunters have abilities that require ranged weapons to use. The fewer attacks per second, the less resource you use. For those spells, slower weapons are better (assuming that you are comparing two weapons with the same damage per second). A channeling spell uses your resource (Hatred, Mana, or Arcane Power respectively) with each attack. Several classes, in particular, Demon Hunters, Witch Doctors, and Wizards, have channeling spells. For that reason, I like to equip class-specific weapons and sell the more flexible weapons.Īll that does not mean that all weapons are identical for each class. It's also worth noting that class-specific weapons are often cheaper on the auction house than the more general weapons (assuming the same stats on both). ![]() A class-specific weapon may have stats that are impossible to find on a general weapon, so in some cases, you may prefer it because the class-specific weapon happens to be better. Given two weapons in your inventory that are otherwise identical, there is no advantage to picking a class-specific weapon over a general weapon. My answer doesn't quite fit this question, but there's no other place to answer it. ![]() What are the best weapon types for each class in Diablo III? is closed as a duplicate of this question, so I'm going to answer that question here. But what it comes down to is, use the item with the best stats and bonuses present (as long as you like its attack speed), regardless of item type. Of course this does not affect set or legendary items. In every category I checked, class-specific weapons had equal or lower DPS than the class-neutral variant, and the same number of possible magic affixes. On a pure stats basis, I do not believe class-specific items are any better either. Class-specific items do not have any intrinsic benefits, other than the ability to spawn with class-specific affixes, as yx mentions.
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